I myself wrote a similar one, but obviously with a different conclusion. Very interesting and well written article though. Normally a great Contra game has fluid run'n'gun segments that crescendo with a boss fight, something that Hard Corps completely throws out the window. Hard Corps breaks away from convention of all the previous Contra games including Alien Wars. Hard Corps' levels are small bits of clumsy run'n'gun segments which are forwarded by perpetual boss fights. Hard Corps' 14 levels cannot compare to Contra III's 4 levels. Each weapon serves its respective function precisely. Does there need to be 38 bosses in a game? Does there need to be 16 different weapons whose functionality is mediocre at best like Fang's B weapon(melee attack that shoots an orb of energy) or Sheena's C weapon(laser)? While Contra III's smaller arsenal functionality is great. The quality of these features are questionable. Just because Hard Corps has more guns, bosses, and levels does not make it a better game.
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